Displaying 1 - 612 of 612
4:12

Metal Max NSF93

Uses several Logic pad samples, Jamaican Jaeger drum sample, and an African Seed Caxixi sample.

2:32

Taking the original River City Ransom: Underground track into a faster, harder place while maintaining the original flavor

Gray

20'01"
4:09

Silly aggressive song about parking

Gray

20'01"
3:16

All the people, in PS1-era 3D modeling land

Gray

20'01"
3:51

Space Mountain soundtrack

Gray

20'01"
5:31

AEO (Another Epic Orchestral)

2:37

Native Instruments-fest to kick off 2017 right.

3:44

Cover of SMB3 Grass Land for song competition

3:17

Sultry, yet sometimes harsh, female vocalizations over a chipwave beat.

4:30

Dude on bagpipes outside YMCA back in 2016

3:48

A leftover from the Gray productions sessions. Got a nice beat.

0:28

Music for Game Salad test platformer

0:43

Title theme loop for Game Salad test platformer

1:18

The disease of dance

0:53

Upbeat little number to get things going. Just beats and GB piano/bass instrument help.

2:12

Smooth and funky little number.

3:48

Stately, spritely, and fluffy.

2:46

Orchestral pop over a lo-fi beat.

2:37

One of my favorite beats ever.

2:43

Sloooooow jam with some crazy electric piano noodling.

1:36

Random noodling for a winter's evening.

1:35

Something Apple-y and commercial about this

2:35

Gathered around a campfire after a long day, we break out the slide guitar as we look toward the stars.

1:23

Tried out new 8dio string vst

2:37

Inspired by two dissonant and tense-sounding chords on the piano, this little dance hall fiasco was born.

1:46

Massive s/w tutorial from Disasterpeace's video

1:04

Done at approximately then

2:21

Neil Young Jr. plays in a church.

Turned into FLV's "Slow Boat"

1:56

Slinking through dreams.

From "Beloved", turned into FLV "Scenes".

8:19

Op. 1, No. 1 is a loooooooong bout of off-and-on work. Many iterations and reinventions have lead up to its final form. After 11+ years, I think I'm finally done with molding it into existence. 

********************** 

Affectionately known as "Dumeh", this piece could be referred to as contemporary classical, but I really don't know the "correct" genre. Regardless, Dumeh is in a modified sonata-allegro format with piano being the star. The string section is no slouch, however, and I had fun writing those parts to complement the keys. It's the one piece of music in my repertoire that I'd love to hear performed live at a concert, just as if I were one of those stodgy, yet eminently professional composer/conductors. 

********************** 

"To be is to do." - Socrates 
"To do is to be." - Sartre 
"Do be do be do." - Sinatra 
"Du. Meh. Dumeh." - Me

2:43

Chemical Music is a song created with help from the Molecular Music Box program (www.tomsnively.com/games/MolecularMusicBox.html). Once the initial piano loop was created, I got a little dark and a little angsty with it.

0:41

Unused in the game, but meant to loop over a title screen, ever beckoning you into the fray.

3:34

Plays on loop as you explore the seemingly endless forest of Marco's Minefield.

0:35

A silly ending theme that kind of falls apart at the seams.

1:00

Replacement intro music for an existing podcast that did not end up being used.

1:27

Demo track for a non-existent game, done in the style of Starcraft's Terran theme.

1:27

Intro music for an episode of the Composer Quest podcast.

2:39

Written for the Composer Quest Challenge #7, this is my virtual recording of a bass piece I wrote for my Valentine to play.

4:18

Level theme for an ultimately unrealized Ludum Dare game.

1:14

A friend wanted a theme song, so I sketched this, which is more of a theme "beat" than anything.

2:04

Written as a challenge on Reddit's /r/Guitar subreddit, I added a beat and other instruments to a guitar loop, played on a single string, someone posted. Here's the full thread: www.reddit.com/r/Guitar/comments/ud27o/the_single_string_challenge/

0:24

The original intro theme, in all its buttrock glory.

0:21

My stab at the intro theme, as done by someone on the Hotline Miami soundtrack.

0:24

Intro theme, courtesy of my obsession with the National Broadcast Network.

0:36

The original outro theme, in all its faux-alt rock splendor.

0:37

Hotline Miami's music was a big influence on me, and I had to try making one of our outro themes sound like it belonged on the soundtrack.

1:04

The National Broadcast Network is a fine band you should look up at some point. In the meantime, check out my imagining of them doing the outro theme.

0:39

A scholarly discussion between a gentlemen triumverate ends, surely.

1:45

Hard at work, picking off beasts left and right.

1:27

Meeting the rover for the first time.

2:10

You've sneaked up on something in the unrelenting desert...but what do you do about it?

1:13

The rover doesn't always work like you'd want.

1:24

Wrecked without repair, you somehow must soldier on.

1:23

Disorienting and disconcerting, they seem to go on forever.

credits

1:30

Mars's moons make for some interesting progressions. Thanks to Garageband's arpeggiator for this one.

1:27

Time to stop for rest and supplies.

1:39

Some working-on-something-and-in-a-good-mood music.

2:07

Mars's moons make for some interesting progressions. Thanks to Garageband's arpeggiator for this one.

1:13

You've found yourself in a sticky jam of an event.

2:53

Rest now, due to your hard work, and wonder about the awe of it.

2:20

I was thinking about both Disasterpeace's "Syncrosynct" from the FZ: Side F remix album, as well as groups like Savoy when making this. Big sound that kind of starts off the album right. 

I really just wanted something that evoked the original, but was a little less manic and a little more...authoritative? Man, that's a bad word choice, but that's what you're getting from me. Neil Baldwin is the man.

Source: Drop Zone (NES) - Title Theme, by Neil Baldwin

4:02

This devilishly magical blues track plays when you're hanging out in Zoso, a place renowned for its miscreants. I've loved it for a long time, and the version done live by the One-Ups finally made me decide to cover it. Not much of a remix going on in terms of style or arrangement, but I think the instrumentation fits it well.

Source: Final Fantasy 3/6j (SNES) - Slam Shuffle, by Nobuo Uematsu

4:22

Just say no, kids. 

While the NES version of the venerable arcade classic was definitely inferior, the music didn't suffer too badly. The rocking tune that plays for several stages tries to be as muscled as it can using the 2A03, but I used modern technology to push it much further.

Source: N.A.R.C. (NES) - Stage 1/5/8/9, by David Wise

4:27

I never got very far in Uninvited, having much more success with the other Kemco point-and-click adventures, but this little tune always stood out to me as being a great little funky jam that didn't seem to fit the rest of the soundtrack. It's basically made for my style of lighthearted jamming.

Source: Uninvited (NES) - Cookie Monster Jam, by Hiroyuki Masuno

2:29

The entire Fez soundtrack is sublime and amazing. To pick just one track from it to cover is a difficult choice. "Beacon" felt like something that would benefit from playing it live on acoustic instruments, but learning it from scratch was a decent challenge as my usual strategy of finding MIDIs or tabs of it failed. The time signature changes and slight tempo changes further convoluted the process. Disasterpeace is kind of a genius.

Source: Fez (XBLA/PC/Mac) - Beacon, by Disasterpeace

3:25

Boasting one of the coolest secret agent themes besides Bond's, Golgo 13 was an odd game, based on a Japanse manga, that mixed up different play styles in one package. All of them were kind of NES-difficult, so I definitely never made it far, but I've heard the title theme countless times. One of my very first MIDIs I ever tried to make was this track, and so now, in 2013, I finally get to cover it with guitars and funk bass.

Source: Golgo 13 (NES) - Title Theme, by Michiharu Hasuya

3:13

There're plenty of NES-era soundtracks I adore. Some are iconic, some are just fun, and then some are just so accomplished, despite being 30-second loops, that it's kind of hard to comprehend. 

Faxanadu was an interesting diversion from the norm, based on "a mixture of Norse...and Japanese mythology with some derivatives of Eastern religion", so says WikiPedia. It had a cool "title" ranking system for each new level of experience you attained. The world seemed huge, too, especially for a young child, and so the task of beating it was monumental. 

That...and the soundtrack was just unique and epic. The section with fog covering everything clicked with me and so I chose to kind of take that even further by musically adding a haze to the whole thing, a la one of my favorite tracks by Washed Out.

Source: Faxanadu (NES) - Fog, by Jun Chikuma

3:41

Rez is full of amazing music to go along with its psychedelic rhythmic shooting action. Stage 5 just features the best track. 

It's been remixed a few times, but the stems became available and I knew I needed to take a crack at it. My aim was to simply make the clever and lumbering original into a more manic and exciteable realm, and hopefully I succeeded.

Source: Rez (PS2/XBLA/Dreamcast) - Fear (Stage 5), by Adam Freeland

3:31

Bonk's Adventure, man! Just thinking about the Turbografx-16 brings back so many good, credit-card-sized-game memories. Bonk still ranks up there for me as one of the best platformers, not only because it had good music, but because you ate meat and your head exploded and you jumped on springy flowers and you essentially cracked eggshells with your head to win the game. Also, everything about its design seems sooooo weird and Japanese to me now, but in my youth just came off as charming. I guess I just accepted a lot of things without question then. 

The original track has a more world/tribal drumbeat behind it, but I found a drum loop in Logic that just kind of hit it right on the head, and so this remix was born.

Source: Bonk's Adventure (TG16) - Boss, by Hirohiko Takayama

2:23

There weren't many games outside of the Kemco point-and-click adventure series that were like Deja Vu. Originally done on a computer with a mouse and keyboard, using the NES controller to move a pointer around was inferior, but at the time I knew no better. Finding clues and figuring out how to clear my name with the right combination of evidence was quite compelling, especially set to a smooth, jazz club soundtrack. 

This remix's style, which contrasts greatly from the original's jazz club mystique, kind of started as a simplistic test, but the melody just works so well sped up and going nuts that I couldn't resist it.

Source: Deja Vu (NES) - Peoria St., by Hiroyuki Masuno

4:39

A slightly underrated action/adventure game, Strider was another one of those games that I didn't think anyone really played, but they should have. The music is a great mix of mysterious, almost-spy-theme-like tracks that were often fast-paced and grooving. 

Just to introduce some variety into the album, I went waaaaay off-script with this remix. The short loop that plays while you're racing across a rail car gets turned into a lounge jazz-cum-chamber music offtime thingy. It was a challenge and a delight to try to turn a straightforward tune into something new and different, while (hopefully) still retaining recognition.

Source: Strider (NES) - Rail, by Harumi Fujita

2:49

River City Ransom is a stone-cold classic. This is not news. It has a rocking soundtrack. This is also not news. However, it has some sweet, more laid-back tracks that might not always get recognition. Thus, I chose both the Password and Cutscene ditties and combined them into one. 

The former is in 3/4, performed like a waltz, but the latter is regular 4/4 and so I had to massage it a bit to get it to fit (how's that for some assonance?). Take a partner and enjoy River City High's annual "Squid Dance", won't you?

Source: River City Ransom (NES) - Password/Cutscene, by Kazuo Sawa

2:49

Rad Racer was one of the first (if not *the* first) racing games for the NES. It's been immortalized in the movie The Wizard. However, there's a better racing game on the NES and it is R.C. Pro-Am. Control a remote-controlled car around a track at break-neck speeds, all the while trying to avoid oil slicks and picking up letters in the publishing company's name. It was a blast. 

As the album closer, I knew a straightforward cover of this rocking tune would be easy, so I once again went in a totally different direction using some very different instrumentation to act as a coda to the whole thing.

Source: R.C. Pro-Am (NES) - Title, by David Wise

3:23

Covering a Satriani B-side (Speed of Light), but changed the key and speed.

1:06

Ben Landis Adventures in Pixels remix for "Chickens"

3:52

Canadian techno like it didn't know where it was from. Also, a MUSIK remix.

4:16

Proper melodies exploding every which way from Wednesday.

MUSIK - Quest for Blue remix

3:08

An unholy alliance between blues, rock, and jazz.

3:34

The World of Beatcraft takes a trip to Asia and back.

World of Warcraft OCRemix entry remix

2:23

A sinking feeling that soldiers onward to oblivion.

MUSIK remix

3:28

Reversing the tape doesn't reveal anything more rocking than playing it forward.

3:03

Portable gaming has never tripped out quite like this before.

MUSIK remix / DS samples

4:21

Covering Neil Baldwin NES game music (Ferrari Grand Prix and James Pond Jr. crossover track)

3:13

Not really that arousing, but maybe?

3:45

Possibly my favorite Logic Kitchen Sink song

1:21

There aren't many solo guitar pieces in the Final Fantasy catalog, so this jumped out at me the first time I heard it. It's also relatively simple to play, but still sounds pleasing every time.

Original composer: Nobuo Uematsu
Source: Final Fantasy VIII Original Soundtrack

2:49

A spare classical piece that I had fun embellishing just a 'ittle bit.

Original composer: Francisco Tarrega

4:12

When a jam session coalesces into something with more rigid structure, something like Dearly comes into being. Playing in open tunings (DAGDAD) is kind of a joy, no matter what you're playing. Kind of a companion piece to Beloved.

2:49

One of the most trusted arrows in a classical guitarist's quiver, Romance Anonimo is one of my favorites to play and listen to.

4:41

Solipsism is the belief that your own self is all you can be certain to be true, and all other things are uncertain. Man, don't you just feel that way all the time? No? Hmm.

1:23

Joe Satriani may be primarily well-known for writing and playing blistering rock solos, but occasionally he creates these wonderful little nuggets on a single guitar.

Original composer: Joe Satriani
Album Source: The Extremist

2:48

The lead track on the Smashing Pumpkins' double-CD masterpiece is a quiet piano ballad with a cello lead over it in the middle. I once found an arrangement of the piano for guitar (adjusted to C for ease of play) that I really dig, and thusly recorded it.

Original composer: Smashing Pumpkins
Album source: Melloncollie and the Infinite Sadness

5:10

Initially written for a sick friend as a form of cheer-me-up medicine, this piece doesn't really reflect that attitude at all, really.

1:38

316 was written for Wolfgang Van Halen (Eddie Van Halen's son) to commemorate his birthday. I can't replicate the incredible tone Eddie gets when he plays this on his (presumed) Music Man guitar through CRAZY SWEET audio system, but the general mood is there.

Original composer: Van Halen
Album source: For Unlawful Carnal Knowledge

2:15

A very unique piece that doesn't really sound like anything else Satch has done. It's pretty rocking and fairly difficult to play at times, too. Hitting multiple frets over almost 3 whole steps in the middle of the fretboard is not easy.

Original composer: Joe Satriani
Album source: Not of This Earth

7:29

Lengthy, almost progressive rock in nature. Several different parts that (hopefully) segue between each other well enough. Kind of a companion piece to Dearly.

6:34

The town theme from Diablo 1 that you know and love, but done in my own special way.

Original composer: Matt Uelmen
Source: Diablo Original Soundtrack

2:41

I was tasked with learning this to play at a wedding, and I liked it so much that I recorded a version of it.

Original composer: Dan Fogelberg

1:19

This is only the last minute of the original song, as it seemed almost off in its own little world.

Original composer: Joe Satriani
Album source: Engines of Creation

3:20

Ben Landis Adventures in Pixels "Through the Forest" remix

4:12

What waking up on an interstellar cruise line might be like.

2:55

The machinations of the abyss.

1:52

Ethereal cosmos stretching out forever.

2:43

Calm yet catchy alien frontier.

4:32

You've reached a new place. It's not what you expected.

2:22

The sound of an askew labyrinth builder.

Zoetic

41'42"
5:46

One of my favorite blues jams.

Zoetic

41'42"
4:01

Just a dirty, nasty little rocker.

Zoetic

41'42"
3:23

Inspired by a heaping helping of Megadeth and random blues rock.

Zoetic

41'42"
3:42

A guitar riff for a friend's musical project that became its own thing.

Zoetic

41'42"
3:51

A nifty little funk jam that goes into hard rock overdrive and back to lithe funky something or other.

Zoetic

41'42"
4:45

Turned into FLV's "SoCal Switchblade"

Zoetic

41'42"
3:37

EPIC rock intro into 70s garage jam into virtuoso silliness.

Zoetic

41'42"
2:45

Average Town's "Settlement" done by full band.

Zoetic

41'42"
4:30

Blues rock for those who like their blues with no words and some harmonica and their rock with the usual amount of guitars.

3:05

A little rocktronica thing where I actually played the solos live using my MIDI keyboard (not something I do often)

2:40

I've gone long periods of time just listening to chiptunes. NES, SNES, GB, and GBA are my favorite "artists". The soundtrack to Startropics always puts me in a jaunty mood. However, the treatment of Captain Bell's Memorial heard in Breaking the Captain is something I can only attribute to something that kept reoccurring in my head every time I listened to it. The spaces between each drawn out note just sounded like it needed crazy animal drum fills. And there you have it.

3:05

The NESkimos do a bang-up job of covering Bionic Commando's "Area 5" theme in a more predictable manner, and so I figured I would try something different. Instead of your typical guitar/bass/drums combo, I threw in some piano/horn stabs, some acoustic standup bass, and a toe-tapping big band rhythm to, uh, jazz it up some.

2:50

A straight-ahead rocker from Maniac Mansion. Dave's Theme has some truly bitching solos that I did not have the patience/skill to emulate, so I improvised. Otherwise, it's pretty faithful to the source material.

6:00

Until recently, when Nintendo blessed the Virtual Console on Wii with this hidden Sunsoft gem, I'm pretty sure no one knew much about Ufouria(E)/Hebereke(J). Hell, I didn't, either. When I was searching for NES chiptunes to download one day, this game stood out because of its developer's notoriety of making badass game music (Blaster Master, for example). Thankfully, I snagged it and found a new favorite. The "underground" theme that plays in the game was just enough riffage to extrapolate into the MASSIVE riffage that Undereke brings to the table.

4:02

Shuffling good time with some old-school synths that might actually make you want to dance. The original tune from a oft-neglected bit o' awesomeness that is "Princess Tomato in the Salad Kingdom" was short and sweet, and I had fun expanding it in weird ways.

4:00

Shadowrun is a cherished RPG from the SNES era. It's the kind of game you can just play and over and over every few years, always as if it were the first time. The melody should be familiar to anyone who played the game, but it's stuck in there and it's taken out of its natural context, wrapped up in a pseudo-Indian vibe. The tambura groove is very enveloping.

3:22

This is the kind of video game theme cover that is predictable. Matoya's theme has been covered by a lot of people and it's almost always done up in the Big Rock Fashion. This is no different, but it starts and ends in a new way that you might not predict.

2:51

Metal Gear 2: Snake's Revenge has been maligned a bit over the years, as it was not worked on by the same team as the first, and even Hideo Kojima has slighted it in interviews. That doesn't mean it wasn't fun, or that the music didn't have some choice tracks. The "Jungle Base" theme, while not nearly as awesome as Metal Gear 1's, is still pretty slick, and I took it to a more orchestrally-electronic pitch.

3:32

All of the Dragon Quest/Warrior games have epic Sugiyama music, with a classical feel reminiscent of Middle Ages music. The themes themselves are just as indelible as their unofficial rivals, the Final Fantasies. The "Castle" theme from DW4 carries some good memories for me.

4:05

I asked a friend to suggest a video game theme to cover to add to this collection, and they suggested Mega Man X. Furthermore, both the Boss Select screen and Storm Eagle theme. Two great themes that go together quite well, with the rawk ratcheted up a few notches.

2:41

Another idea contributed by a friend, quite a long time ago. They wanted to hear a reggae rendition of the main Bubble Bobble theme. Well, that's not my usual style, and I'm not sure this actually qualifies as "reggae" proper. It's got a lazy, island vibe, though, and the jangly guitar's emphasis is on the upbeat, so it's close.

4:38

How does one make the haunting melodies of Shadowgate even more haunting? Change those square waves to choirs and add breakbeats! Right?

4:53

A little known game from the NES era called "Magician" exists. It is tough. I've never gotten very far in it. But I've listened to the chiptunes from it many times, and this theme is just epic. I basically run it into the ground as best I can, leaving you winded and exhausted at the end.

12:07

The last project I did that was this ambitious was for M.U.S.I.K. 2006, when I did a five-part, interwoven orchestral opus. It was sprawling and touched a few musical genres during its lengthy stay in your consciousness. Choosing to cover the ENTIRE "Sword of Hope" soundtrack for the Game Boy was difficult and my sequencer crashed several times while creating it. Your love for the music of SoH must be strong like it is for me to tune in for the whole thing, but I promise you it's good.

2:25

Soundtrack to the video of the same name. Heavily-influenced by pop sensibilities, car commercials, and "Buildings and Mountains" by the Republic Tigers. I ended up getting married at the building created in the video, actually.

2:20

This started out as a solo piano piece, but took on more of a life once it got a video companion. The title doesn't quite fit the sound anymore, but I like it enough to keep it anyway.

2:13

Matched with the "A Day in the Life" video, this really makes my typical workday seem a lot more exciting than it is. I enjoy the buildup in this piece, with the heady release of tension that the big guitar chord brings.

5:12

Epic RPG-ish rock march music. Used in a video to convey the epic epicness of a recent cruise to Alaska.

1:51

Dorky little suspense/spy theme. Silliness abounds in the video it's used in, "TiVo on the Lam."

2:51

This piece was once the theme for "Six Easy Steps to Happiness," a short six-picture slideshow/video thingy I made about my at-the-time girlfriend's new bed's construction. I improved the instrumentation and made it a little more rocking to accompany the video "Stroganoff Delight" where I once again joined my now-wife in making something.

2:39

Imposing title, no? My intention was for this to be played behind the opening credits for a suspenseful thriller movie. Or me skulking around my neighborhood at 11pm on a weeknight. Whatever works.

0:52

A brief, quirky intro to Majicking, meant to pique, but not overwhelm interest.

3:06

This started out as a simple bass sketch called Trailing. It was also the first time I'd ever used a significant number of Apple loops in a piece, so...the name kind of came about. Guitar samples ahoy make for a rock song on speed.

4:00

Is it supposed to make you think of Jack-Be-Nimble, Jack-Be-Quick? No. It is supposed to be a fun, little bouncy tune.

The main melody a little past the half-way point was something I played on my electric guitar many years before this song ever came together.

3:26

An ever-so-smooth electronic trip that gets a little noisy before the ever-so-smooth ending.

3:38

Beepy jaunt that turns into a cavernous rock-a-thon and back into a beepier jauntier...thing.

4:33

Once again, a piece that lived as one kind of piece is transformed into something else. Kind of progressive rock-ish in its scope, this rocknum opus has a lot of stuff going on.

1:44

A bookend to Ing, this showcases a nice 5-4-3-2-1 descending drum meter with some caaaaaraaazyyyy guitar soloing.

4:57

My entry into the crowded mid-90s grunge pantheon.

4:49

Breakup songs are all the same, but this one is mine.

7:12

A lament for loving and not knowing how to love that.

3:44

Death by anxiety...and adolescence.

2:24

Welcome to Average Town! Enjoy your mediocre stay and don't forget to refer to us neutrally in passing to your acquaintances at some point.

2:40

Descending into the cave, sagging stone structures fill your eyesight. The underground city of New Halveshire beckons and then swallows you whole.

2:20

Running. Tracing. Acing. Win the Tracerace against time or lose your mind.

Also makes for a good ringtone.

1:16

You've been tagged, flagged, and bagged. But there is hope yet. The out is in Discoverton, exactly where you came in.

2:46

Forgetting you ever found Average Town even remotely hospitable, a long journey home along the pathways of Nyxville is your only real escape.

4:21

When I think of RPG title themes, my mind goes to places like Final Fantasy and Chrono Trigger. A soft, lilting opener, a crescendo, ending with a looped main theme. It's main purpose is to gradually engage you into the virtual world of the game, leaving you humming some kind of melody while the game loads.

4:32

Now that you've sat and listened to the title screen and started the game, the story can begin. The world is initially unveiled to the player at this point, their faculties becoming sharp and focused on what it is this game is all about for the first time. Equal parts curiosity and awe are mixed into the presentation.

3:07

Meet Olos. He's a saxophonist. He's currently unemployed, and he's seen better days. Living in a run-down (is there really any other kind?) shack off a major thoroughfare, largely wasting the days away, his macabre sense of self-worth is yet still more deflated than even a popped balloon. No one wants a solo saxophonist at their wedding, bris, or funeral anymore. Female prospects have dried up more than a pool on the sun. Times...they are tough. Sure, since you're playing an RPG, and he's the main character, things are bound to get supernaturally crazy or else this game would be fairly pointless, but for now...the theme connotates a plaintive malaise.

2:50

Meet Claire. She's a starry-eyed, twenty-something destined for greatness. Or so she thinks. A quiet feeling of dread permeates her soul, however. Despite the high bounds of her optimism she knows it could all be a lie. Left for dead by parents massacred in a great war two decades ago, Claire has found her moral and ethical compass composed of the world aroud her. Scrappy, yet kind, she's sure opportunity is out there somewhere, as long as she keeps looking for it.

2:57

Meet Senegal. Well, it may be hard to actually meet him, as he's the shadowy, odd one of the bunch. A mix of the feral Gau and mysterious Shadow from Final Fantasy VI, Senegal's not from around here. In fact, his homeland, known only as 'Chirrum,' disappeared from the face of the earth centuries ago. No one really knows his lineage or nationality, but his long, unkempt hair, battle scars, and prowess with just about any kind of weapon definitely pegs him as a combatant. His motivations are unclear and his desire to help fluctuates with the passing of time. He's a crazy fellow, yo.

2:41

The quintessential theme of any RPG that requires transportation on foot is that of the Overworld's. You'll be hearing this one even more than the battle theme unless the enemy random encounter algorithm is ridiculously overbearing, so it's gotta be jaunty; a theme that gets you moving and has a cute little melody on top of it.

2:07

An enemy approaches! Start the battle theme! Whip the heroes into a lather! All good RPGs have that ritualistic conflict known as battle, and while the swords and spells are being wielded to take out the enemies, an onslaught of music fills the voids between menu clicks and fight animations.

2:44

After all that adventuring through the land of Ebben Flow, it's nice to be able to duck into a town for some much needed respite from all the randomly encountered enemies plaguing the dangerous lands that abound. Another idea heavily-borrowed from my adventures with old-school RPGs, 'Riveria' hails from the Dragon Warrior-style of composition with a thick layer of modern pop sensibilities.

2:18

It appears you've stumbled into a dungeon, cave, evil temple, demon tower, vortex of chaos, or other foul-tempered den of iniquity. Cue the moody interior music!

2:13

Launch the airship conveyance and take to the skies.

3:36

The game is called Ebben Flow, so you'd expect to go underwater at some point, right? Good guess, because once you've figured out a way to plumb the murky reaches of the sea this theme will become your new friend.

2:44

Not all of life is considered happy. The opposite of happiness is sadness, and it wouldn't be a good RPG if it had no sadness/death theme. When the chips are down and things look bleak, or there's just a quiet serenity needing to be reached, look to 'Trickle.'

4:39

This is it. It's the final clash between good and evil. Both sides have prepared for this encounter since the beginning of the game and all bets are now off. It's on. Who or what is 'Gnostis'? If only the game existed, you could find out. Instead, you'll have to imagine the epic war waged presented by this theme.

7:44

The final story unfolds as our plucky protagonists finally find out the secrets behind the world of Ebben Flow. Created to play over the end cutscene as well as the credits, it all comes down to this. Strings, percussion, bass, guitar, marimba, and several woodwinds are all used to saturate your ears with melodic and rhythmic bliss. RPGs were created solely for themes like this to exist.

3:12

Experimental piece featuring some menacing synth pads over the restless ocean

3:52

Bowing the guitar as clouds amble across the sky.

3:56

Just some simple, pleasant guitar to finish off the month's long project.

2:30

A little coffee shop classical guitar. Eventually turned into FLV's "Even Tide".

4:54

Possibly the first complete song I've ever written

4:28

F#m guitar shape moved around, but played in a cool way.

4:26

One of my favorite guitar solos of all time is in this song

5:08

Song originally written for someone, but now it's for anyone

4:51

More rock than jazz, but that "finger snapping" time-keeping is catchy, no?

4:02

Medley of some of my favorite instrumental surf tunes (Pipeline, Miserlou, and Walk Don't Run)

1:32

Makes you want to get up and get stuff done

4:44

There was some pop song back in the 90s that I heard a lot on the radio, and it inspired this song's rhythm

4:17

Super Dodge Ball remix (main theme, USA theme(?), Russia theme)

1:52

A pleasant little rock number turns into something very repetitive and sinister, indeed.

2:01

Logic loops always sound better, more commercial. Of all the songs on this album, this sounds the best-produced. It needs to be behind some kind of Drupal PR video.

2:59

Autumn is coming.
 

Written for a Composer Quest. Challenge was to make a piece of music for the Fall, to be played by a small orchestra, but mine didn't make the cut.

Hindslight

1:00':59"
3:45

Early solo acoustic guitar jam

3:08

You know it's introspective when it's somber, solo bass guitar.

1:16

Outtake from the Vox Venio OST production sessions. Pretty gnarly.

2:24

Trying out something in 5/4 for the heck of it.

4:15

More of the Digitech RP-7 mega delay patch

2:03

Written with a girlfriend in mind, this was one of my first forays into contrapuntal, stereophonic recording. Also, it's just kind of a weird repeating phrase that gets faster with some insane noodling over it.

5:11

Made from the samples I got from an electronic music magazine, this is industrial from the mind of 2003-era me.

Hindslight

1:00':59"
6:35

After listening to Dream Theater long enough, you start to get delusions of grandeur.

2:05

Fun little jaunt via Nanostudio.

2:48

The best part of this is that it features no oboe, nor is it a recital. Also, it sounds like me trying to do Squarepusher lite.

5:57

The main rhythmic motif is in 6/8, but over a 4/4 beat. It sounds nice. Also, a peccadillo is a "little sin".

This may have been made in Fruity Loops (don't know where the original project is anymore).

Hindslight

1:00':59"
4:49

Updated version of the track from MUSIK 2006, now with drums and strings and distortion

3:00

You'd be amazed what you can come up with when it's late, you're probably behind on homework, and you think your printer is actually kind of rhythmic.

2:12

The folk song, Romance Anonimo, played on a classical guitar...backwards.

4:41

My attempt at writing some kind of modern jazz

2:01

Leftover from the Vox Venio OST sessions

3:31

A repetitive, calming guitar song. Originally written/recorded in 2004.

2:59

A dark, yet catchy trip-hop beat with guitar

1:26

Early attempt at writing a funky tune

Zoetic

41'42"
1:38

Anagrams in string form

4:26

A funky little number that Sam Begich and I wrote via Facetime/Google Hangouts for a Composer Quest Quest #2 - Conversation.

Hindslight

1:00':59"
2:54

Initially, a random guitar progression. Later, added drums to it, despite it not being an even beat.

4:02

Taking Disasterpeace's lovely album-ender from LEVEL and updating the chiptune style to Logic Rock style.

3:13

A jaunty ride through a village that turns into an opera.

2:00

String therapy for the psychologically disturbed.

Scraps

53'55"
1:53

Eventually become the theme for The Escort Mission Podcast.

Scraps

53'55"
1:56

Nothing quite magical or potion-y about this one save for the scale used.

Scraps

53'55"
1:52

A little 90s alt-rock jam.

Scraps

53'55"
0:52

This eventually became a full-fledged song on Zoetic.

Scraps

53'55"
1:54

Fast riff played fast and crashes on the 1! Maybe an Iron Maiden Z-side.

Scraps

53'55"
1:23

Rad bass aside, I think this track could be played during a montage where the heroes are breaking into the villain's hideout.

Scraps

53'55"
1:50

Titled by my girlfriend-at-the-time, this track is apparently a wacky processional theme for the soon-to-be-wedded.

Scraps

53'55"
1:58

Synthy version of this rad and bouncy rock theme.

Scraps

53'55"
1:28

An excuse to solo madly over a simple progression.

Scraps

53'55"
2:00

Grungy tune meant to be like a tiny Joe Satriani-style instrumental rock song.

Scraps

53'55"
1:44

Bluesy track that serves mainly as another attempt to madly solo over it.

Scraps

53'55"
1:15

Zip along down to the entrance to Crazy Town.

Scraps

53'55"
1:33

Haunting track meant to strike fear into someone or something somehow.

Scraps

53'55"
1:58

If this had words, it could easily be an alternative rock smash hit. Moods swing wildly throughout.

Scraps

53'55"
0:47

Another in the grand Erm series of tracks. This one gives it an EDM spin.

Scraps

53'55"
1:58

Just a rocking riff with a solo at some point.

Scraps

53'55"
0:36

Descending riff that eventually repeats and descends to the end. That's about it.

Scraps

53'55"
1:24

This eventually turned into the soundtrack for a video about my dog.

Scraps

53'55"
1:57

One of my earliest attempts at making a spy theme.

Scraps

53'55"
1:04

PAIN and DESPAIR and LOATHING. Otherwise known as "ouch, the title sounds genuinely alarming".

Scraps

53'55"
1:01

A sage tale about Rosemary...parsley.

Scraps

53'55"
1:09

This eventually became a more full-fledged piece for a video game soundtrack.

Scraps

53'55"
1:00

Depending on your OS and media player, this may or may not actually be exactly a minute long.

Scraps

53'55"
1:51

Wistful and hopeful at the same time.

Scraps

53'55"
1:58

Jazzy and bouncy acoustic guitar doodle I tend to make a lot of the time. Eventually becomes "Luz Oscura" on Rusty Crab's debut EP.

Scraps

53'55"
1:36

Meant to be a practice piece -- try to play it faster and faster.

Scraps

53'55"
0:50

Metal via lo-fi distorted guitar and drums.

Scraps

53'55"
1:58

Typical anthemic instrumental rock song of the Nebyoolae ilk.

Scraps

53'55"
1:56

Guitar-riff-based rock that breaks down into a Green Day-esque bass part.

Scraps

53'55"
1:59

My first attempt at a traditional punk song, but with no lyrics, as was the style of mine at the time.

Scraps

53'55"
1:59

Rock song with all the parts, just condensed into 2 minutes.

Scraps

53'55"
1:12

Originally written by Julia Kwan.

2:59

Original Track: Batman - Boss 
Original Composer: Naoki Kodaka 
Influences: Rock music, in general

3:13

Original Track: Kick Master - Sector 7 
Original Composers: Nobuyuki Shioda, Yusuke Takahama 
Influences: Rock music, in general

2:52

Original Track: Goonies II - Maze 
Original Composer: Satoe Terashima 
Influences: Street Cleaner, Carpenter Brut

3:25

Original Track: Golgo 13 - East Berlin 
Original Composer: Michiharu Hasuya 
Influences: Jam rock, spy movies

2:45

Original Track: Solar Jetman - Level 6 
Original Composer: David Wise 
Influences: Native Instruments Kontakt samplers, stringed instruments

2:51

Original Track: The Immortal - BGM3 
Original Composer: Douglas Fulton 
Influences: Hip-hop, dispassion

3:28

Original Track: TMNT - MiniBoss 
Original Composer: Jun Funahashi 
Influences: Post-rock, jazz

3:08

Original Track: Pictionary - Move Piece 
Original Composer: Tim Follin 
Influences: Funk, Big Band

3:59

Original Track: Willow - Town 
Original Composer: Harumi Fujita 
Influences: Orbital, D&B

3:12

Original Track(s): Solomon's Key - Various 
Original Composer: Michiharu Hasuya 
Influences: Orchestral, hip-hop

3:24

Original Track: Magician - Game Over 
Original Composer: Neil Baldwin 
Influences: Neil Baldwin, trip-hop

2:07

Parade bringing in the new class and pushing out the old class.

0:32

Theme written for a potential "mailbag" segment on a podcast.

0:54

Just a little neat thing to start something.

3:31

Take your typing lessons seriously.

2:16

Odd amalgamation of acoustic and electronic sounds.

3:38

Remix of two tracks from Disastepeace's Limeade Grin: Neon Levee and It's Her Ex.

2:54

Listen up, because you're about to hear all you need to know about The Realm.

3:32

Just be boppin' and don't be stoppin'.

3:59

Lots of chord changes and syncopation to try and follow along with, if you can.

4:25

Several builds and falls in this song, but it's all angst.

5:05

Moody (heh) song about moods.

3:51

A poem becomes an anthem of sorts.

3:26

The things we make aren't as important as the ability to make those things.

7:12

A Speak and Spell has an existential crisis.

3:04

The dance master answers to no one.

3:13

Instruments can be made with your mouth!

3:42

The carnival may be cheap, but at least you can still dance here.

4:06

It's time to rock, gentlepeople.

3:19

I'd love to cover this with live acoustic guitars, but I don't think I have the skill.

1:56

There's really no reason for this track to exist, but it does.

3:25

An excuse to play with a vox synth sound.

3:01

No one messes with the funk man.

4:02

Everyone loves a happy, poppy song, right?

3:44

RPM challenge song that is brought to you by my daughter's mind and brought into existence by whatever talent I may have.

1:40

Punk song without the guitar or vocals.

4:21

Not really sure what part of my brain any of this came out of, but it did.

4:15

Sometimes the things that take us to the edge are the only things keeping us from going over it.

4:12

What this song is really about is not what you think it is really about.

0:26

Playing a virtual ukulele on an iPhone and then tapping an iMac for the beat.

5:44

Only a few seconds transpire before this gnarly rocker gets going.

2:04

Congratulations on the felicity of the situation.

1:00

Useful theme for Youtube video intros/outros, or when you just need to introduce something.

3:14

Logic sample experiment just to be funky and cool.

3:47

Logic sample experiment that gets rather jaunty.

4:03

My chiptune cover of the main theme from Top Gun.

2:37

Mega Man has used a particular theme for the "show the boss you just selected in a dramatic way" moment, and I decided to slow it down and make it funky.

3:20

When I was really into RATM, I decided to play one of their early riffs, and then slow it down, down, down.

1:39

Why play the strings on a guitar below the nut when you can play them above the nut?

3:47

Original version of "Euphoria", done for a daily challenge.

2:00

A very weird remix of an Altered Perception track.

1:22

A very weird remix of an Altered Perception track.

3:15

A very weird remix of an Altered Perception track.

6:06

An improvised guitar experiment that ended right at 6:06 on the timer.

1:57

Playing a piece by my friend using my preferred instrument.

2:07

Random hand percussion for a live setting.

4:53

I apologize for the terrible Chris Cornell impression. It will be noted in my permanent record.

1:43

I'm cool like dat, I'm cool like dis, and I played my acoustic guitar like a stand-up bass.

1:54

Amazing solo acoustic guitar instrumental that I try my best to cover.

3:19

When you need to score a chase theme between a lion and a pack of desperate gazelle.

3:25

There's a duck out there, perturbed by this, I just know it.

3:44

Sometimes an open-source Tron bike game is enough inspiration.

3:15

One potential solution to the problem of being poor.

3:05

Written during the 2003 firest in California.

2:54

Push the waveform above and below its usual boundaries.

8:22

A good track for just losing yourself in.

5:57

Minimalist drum looping to pound you into submission.

4:10

Looping is always fun. Looping loops can be even funner.

3:52

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

4:24

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

2:40

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

3:34

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

2:01

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

4:42

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

4:39

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

3:22

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

2:06

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

2:40

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

4:22

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

1:58

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

3:53

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

4:42

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

2:43

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

3:07

Written and recorded in a day for Music Unsolicitedly Started Idiosyncratically for Karma 2006.

2:24

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

3:00

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

1:52

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

2:03

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

1:02

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

4:10

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

1:58

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

5:55

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

3:03

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

6:29

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

4:41

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

2:04

Written and recorded for Music Unsolicitedly Started Idiosyncratically for Karma 2006

Later redone with lyrics as a Pure Yellow Colour song

Hindslight

1:00':59"
3:27

Kind of a signature guitar-riff kind of track I like to make.

Hindslight

1:00':59"
2:52

Head bopping song with no relation to the title at all.

Hindslight

1:00':59"
5:32

Splendiferous guitar journey.

Hindslight

1:00':59"
5:26

Typical rock track that goes through a bunch of riffs.

Hindslight

1:00':59"
1:29

Straightahead rocker.

Hindslight

1:00':59"
3:54

Sometimes I just can't decide whether I want to make a rock, blues, or jazz track. This is the result of that indecision.

Hindslight

1:00':59"
2:24

One of the earliest songs I can remember writing finally gets its due.

Hindslight

1:00':59"
3:30

"The Devil's Ladder" in Latin. This went on to become the basis for part of Fly Like Venus's "The Ladder".

Hindslight

1:00':59"
3:21

Spy thriller or desert mystery? Regardless, it all goes crazy in the end.

Hindslight

1:00':59"
6:01

Minor second intervals evoke something in me sometimes.

3:47

Add a chord progression to searing guitar leads, synths, and the ending speech from Neo and you get this cool track.

3:11

You can be one with the people, even in your own head.

3:11

It's time to descend into the depths.

3:48

Better version of song done originally for a daily challenge.

4:45

Making the best of a change in direction.

3:36

Music isn't always the choice when I need to express myself.

4:42

Classic blues pop, featuring a redemption arc.

4:13

Inspired by a terrible voice mail transcription, this song involves a lot of nonsense that somehow makes sense the more you listen to it.

2:16

Observational song about some kerfuffles between man and beasts.

3:57

Challenged by a friend to make a simple song with three chords, I just looked around at my current surroundings, and this is what came out.

4:39

As a guitarist, I'm allowed to make self-referential songs.

3:22

Another acoustic sketch that finally turned into a real, live song with lyrics.

3:52

Took an odd sample of people talking about germs and made a track with it.

4:16

Taking my daughter's jazzy chords and making a neat beat around them.

4:28

Anger and despair, but over a sweet beat.

1:07

A quick blues guitar experiment.

4:12

Riffing on that Em chord while the guitar vibes flow through me.

2:36

Move that Fmaj7 chord shape, baby.

6:55

Early attempt at just jamming an idea out.

1:22

Another quick blues guitar experiment.

3:35

Experimenting with a phaser for the first time, possibly.

3:43

A little funky guitar bop.

6:05

Early chuggy guitar experiment.

6:35

One of my earliest compositions. I had no idea that Ozzy had a song called this when I wrote it.

5:22

Early improvised guitar instrumental.

2:40

Bluesy track with a fun riff that I had to fudge to record correctly.

2:38

This went by "A Night At Paul's" at one point. I like the Spanish title better.

4:49

Meditations on where the energy comes from.

1:07

Mr. Sandman becomes a quirky bop.

1:05

Some loop I made for a game soundtrack.

1:41

Nanostudio has an interesting arpeggio sound that I found neat enough to make a track around it.

3:59

Heavily processed acoustic guitar into a wind experiment.

2:25

An attempt at making a really quiet song.

2:59

Guitar harmonics and delay make for a peaceful, easy feeling.

2:24

A little chamber music for when you get home, and home is not...quite...home.

4:09

An old acoustic tune I wrote in my 20s gets turned into a light dance track.

3:47

Quirky little piano riff for you to enjoy.

2:52

Traditional song done with synths.

3:11

What happens when I decide to redo an old track I made by sampling my printer.

3:54

Update to a very factory/industrial/mechanical-inspired tune.

2:19

A redo on an old track that I made mainly to mess around with 5/4.

3:01

Updating an old chestnut originally inspired by a girlfriend and jamming with her boss's husband.

6:24

Composer Quest #6 Fortune Cookie. A story song with Damon Goodrich-Houska.

2:39

Written for the Composer Quest Challenge #7, this is my virtual recording of a bass piece I wrote for my Valentine to play.

2:35

Written for Composer Quest #19. Challenge was to take someone else's MIDI and re-orchestrate it.

0:36

Written for Composer Quest Olympics #3: Weightlifting

1:48

Written for Composer Quest Olympics #4: Hurdles

Hurdles:
"Charlie will provide a lead sheet for you to compose over. Each measure will have one chord (the hurdle), and you decide how to compose around it, in any style. Provide a recording to share with the group."

The chords:

Bb F Gmin Eb
Bb F Gb Db
C Fmin F
Bbmin Bbmin/Ab Gb Db Gb Db
C F Bb F
Gmin Eb
Bb F Gb Ab
Bb

2:02

Written for Composer Quest Olympics #5: Relay Race

Relay Race:
"Charlie will randomly assign you to a team of 4-5 composers, and you’ll collaborate on a composition by passing it from one person to the next. You decide as a team who will go first, and each person will contribute 20 – 30 seconds of music until you have a roughly 2-minute collage composition. You can also decide as a team if you want to notate it and have someone record it as a whole, or you can send recorded chunks to each other."

2:52

Written for Composer Quest Olympics #6: Composer's Choice

Composer's Choice:
"Maybe you can’t compete in a REAL Olympic event, but you an at least compose something in honor of one. You’ll pick an event and decide what style or form captures its essence. For example, if you picked javelin throw, you might compose a long continuous arc in your melody. Or maybe you want to capture the improvisation of a boxing match with competing jazz solos. Or maybe you just want to write a song about a bobsled team. Provide a recording to share with the group, plus a short written description of the event you chose and how you represented it in your composition."

3:00

Excitebike excitedly and funkily done.

2:30

A certain Italian plumber may bop his head to this.

3:47

Ninja Gaiden's music is so bouncy and fun, and I just wanted to augment it a bit.

4:08

Another cover of one of my favorite SNES games, Shadowrun.

3:16

Ninja Gaiden 2's villain has a cool theme.

3:27

Castlevania's gothic soundtrack is just too cool not to cover.

2:28

My hallowed cover of The Legend of Zelda's original final dungeon theme.

3:57

K.K. Slider is so cool, but I made him even cooler.

2:06

The battle theme from Final Fantasy IV (Japan) kicked up a notch.

3:47

Imagining the Final Fantasy I main theme as a funky guitar doodle.

2:49

Cover of "6 PM Theme" by Kazumi Totaka from the Animal Crossing New Horizons soundtrack.

2:21

Cover of "Waiting on a Miracle" by Lin-Manuel Miranda from the Encanto soundtrack.

1:49

Cover of initial motif from "The Rite of Spring" by Igor Stravinsky.

1:29

What started as an interpretation of a fellow musician's theme became something entirely different when I just wanted to rock.

2:30

My first attempt at a trap song, but with guitar over it instead of rapping.

2:09

Moving a D7 chord around seems to be a thing with me.

2:37

Samples you find on the Internet sometimes turn into dance tracks.

2:03

Sometimes finding a cool sound leads to a whole track.

3:18

When you can't any more, take no more.

3:07

A song about war and its casualties.

3:09

Head for space and stretch out and just...just have fun?

4:23

There are those we put our faith and trust in to have a better life, whether they are actually faithful or trustworthy.

1:56

Jingle Bell Rock via sine waves and white noise.

1:39

Slowing down the catchy victory melody from Kirby.

2:14

Main Metroid theme, but with my own chiptune sensibility.

1:44

Miraculous Ladybug's main theme, chipified.

5:26

The nasty intricacies of how the world actually works.

5:00

Another vehicle for Rusty to get Mike to sing about his purported life.

4:28

Originally entitled "Stone Ratchet", the current and final title of "Confounded" sums up this mostly instrumental guitar jam.

5:45

Anthemic song about not giving up.

5:22

My first tell-off song.

4:11

The trials and tribulations of human relations.

4:11

More musings on human relations. Part of the Tomology.

4:11

Do the right thing and keep your promises. Part of the Tomology.

6:19

Originally called "Coffee Shop", an acoustic track done for a daily challenge, but now realized by a full band in all its glory.

6:22

Song about the ills of those who are forgotten in our society.

4:50

Celebrating recovery is important.

4:00

Made of an assortment of samples and synths from the Neon Metropolis Live Loops chiptune pack in Garageband, cleaned up and modified in Logic.

2:29

A friend who is really into an old electronic thing called Merlin wanted me to write something using its sounds...so I did.

2:37

A driving beat that changes into a super cool guitar thing.

4:00

Some looped acoustic guitar turns into a chiptune dance track...?

3:30

Originally started as a theme idea for a podcast, I decided to flesh it out into a mallet instrument jazz thing.